Please note that this is a preliminary guide to TERA Sorcerer skills. More in-depth content such as gaming strategies, skills tactics and techniques could be found at top TERA Sorcerer strategies revealed.
Your next skill is called Arcane Pulse. This is a great charge skill for PvE, be it doing AOE damage, or single target hitting of bands.This is your third hardest hitting spell when fully charged. Unfortunately, this is another spell that will not make the cut, when you get your play style revamp at Level 58, so I won’t go into much. I don’t recommend ever trying to charge this in PvP, as it is easily dodged, and you can’t move while charging it.
Flaming Barrage is your next skill on the list, and one of your most valuable damage skills. It is your fourth hardest hitting skill, and will be your main source of damage in PvP and PvE. Firstly in PvE, because this spell is a great gap filler. It has a very short cool-down and hits decently hard on single targets. But, it’s a waste of time trying to use it for an AOE pull, unless it’s the Mob group that moves too fast to be hit by your other spells, like Minions, or they are very spread out. This fits nicely into any damage rotation between any spells, because it is almost always on cool-down. It’s a good idea to glyph this to cost less mana. In PvP, this will be your main damage skill, because of how hard it hits and the lack of aiming required. Any PvP player with some experience will be able to dodge the majority of your skills and this one is impossible to dodge, while it still deals some hefty damage. On top of that, you can almost span it, so in 1-1 situations, where you are kiting, use this.
Next is Teleport Jaunt. Like TERA Mystic version of this spell, it’s a great escape, and can be glyphed to have it’s cool-down reset. You will want to glyph it for PvP, because as a Sorc you are incredibly, incredibly squishy. Getting caught by other damage dealers, usually means an instant game over, at least until you get Mana Shield. I will go over Sorc survivability later on. Note that once you get this ability, you no longer need backset, because you can’t use this and backset at the same time. They share the same cool-down.
Mind Blast is your next spell. This is an AOE sleep that has no hit cap, but is pretty tricky to use. This is a long cast
dialing long casts in front of you, as well as a long cool-down, so make sure you don’t miss. It’s a good idea to combo this spell with Time Gyre, to make sure it hits. Time Gyre doesn’t last long, but this sleep lasts a bit longer, and gives you the time to set-up a perfect kill combo in PvP. In PvE, this spell works with CC, or as an interrupt to the band.
Fireblast, oh, Fireblast. Your life as a Sorceress was empty and hollow, up until this point. This is your hardest hitting skill, and the second hardest hitting ability in TERA. I’m going to spend a bit of time on this one. First, it has a fairly long cast time, so while soloing it’s only smart to use this to initiate a pull. By the time the Mobs recognize you as a threat, and run to engage you, you will be able to land a hit with this, taking out most of the hit ones instantly.
Second, it has a hefty manna cost. I recommend glyphing the shit out of this spell, for it’s mana cost reduction, cast speed reduction, and increased damage to multiple targets. This is an incredible AOE spell, and an incredible single target nuke, as long as your target stays in it long enough, to get hit by it. The cast time is waivered later on, though. It’s a great to use this in PvP, with Time Gyre and Mind Blast, if you can. Don’t try casting it on someone that is mobile, as everyone will be very, very aware of how dangerous this spell is. They most likely spent years MMO’s, and learned not to stand and fire. This spell is one of the main reasons Sorc’s excel in groups. It’s your main damage skill, but it roots you in place, meaning you will have a hard time landing it, without a party member holding Mobs for you. Thus, Sorcs excel at AOE grinding, when grouped with TERA Lancer and used with Tera Lancer skills. While Sorcs end up being the highest DPS class at max level, they are required to stand-still in order to pump out their big numbers.
