TERA Sorcerer Gameplay

Ice Needle is your next core ability, and it goes very nicely with Magma Bomb, given both of them are instant casts. You can glyph this to have reduced pull-down, and I recommend you do. This will be your main ability, because of how easy it is to use. It hits all targets in a line, passing through them for good AOE damage in slowing them. It has a fairly short cool-down, and can be used easily, and a lot in PvE and PvP situations. Also, note the slowing component to this spell, that slows the movement speed of anybody hit by it, making it easier to kite Melee that are training onto you in PvP, or kite Mobs that you’re kiting around, while doing damage to them.

I’d like to, briefly, go over something calculated into TERA Sorcerer Spells like this. First thing to note, is that Sorcerers are an AOE class. With the exception of about three skills, every single one of your spells hit multiple targets. You will quickly notice that the more targets you hit, the less damage you do to them. Spells that shoot in a line are no exception to this, but the damage they deal is calculated differently than AOE spells that hit all at once. The first target you hit with a spell in a line, like this, will take the full brunt of the damage, and then the following targets will take much less, rather than the damage being split evenly, like your other AOE spells. This is the case for all spells that fire in a line, in your arsenal. How you use this information is up to you, but make sure you are aware it is happening.

TERA Sorcerer Baraka

Next is Pain Blast, an AOE poison that hits up to five targets. Note that, though the initial burst of this spell can hit more than five targets, only five targets that are hit will be afflicted by the poison. This, like Magma Bomb, has a unique place it hits, so make sure you get used to where this skill lands when you use it, and aim it properly. Also note, that the initial damage of f this spell when it hits is effected by gear, but the damage over time,that it puts on your enemies is not, and deals a set amount. Meaning that the spell is good for it’s initial burst, but the damage over time, it puts on enemies is rather useless. The fact that it does less damage to players is negligible, and doesn’t make the skill bad in PvP.

Mana Siphon is your second manna return skill. This is a good way to get manna back quickly, if you don’t have time to use Mana Infusion, and very good for stealing mana from players. Charged, it can take up to nine hundred manna from another player. Nine hundred is a lot, considering player mana pools are not that big. More importantly, is the fact that you can move while charging this, so it is easy to use in all situations. Unfortunately, there is a bug with this skill that makes it start auto-casting after you use it, after it’s all cooled down, even if you don’t try

TERA Sorcerer Gameplay to use it. This skill will just cast by itself, and charge itself, and can be rather annoying. The way to fix this is to try and use this skill again, while it is auto-casting, or just re-log your character.

Glacial Retreat is not a resort, but your main escape ability as a Sorc. Not only is this an escape ability, it does a lot of AOE damage while using it, and it is instant. You’ll find yourself using it, simply for it’s burst damage in PvE. It’s a good combo to use this with Magma Bomb, as it will give you the correct distance from your opponents, and slow them, so that Magma Bomb will hit. In PvP, this is an amazing escape, because of how crippling it is to Melee. If they don’t have a gap closer-off, cool-down this will give you the distance you need to hit them with some spells. Similar evasive spells can be found for the Tera Mystic and Tera Priest.

This is the only part of TERA Sorcerer Skills review. You can read overall contents at TERA Sorcerer Skills List.

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